About this app
What is Mammoth Chase?
Where REEVO tries to differentiate Thunder Walker is in how it stacks its features rather than in any single new idea. The game has several mechanics designed to add variety to the gameplay, including the Bingo Feature, Jackpot Spins, Walking Wild and Collect Feature.
The Walking Wild sits at the core of the game’s storm identity, with Wild symbols moving across the reels between spins to create additional win chances. It’s a well-established mechanic across the industry. REEVO uses it here as the connective tissue between the game’s theme and its base play.
The Bingo Feature adds a structured collect-style layer to the slot
How to play Mammoth Chase
The central hook is the return of the pots mechanic, tied here to multi-colored fireballs. The feature first appeared in Triple Action Cash Strike, where it earned its place off the back of that title’s success.
In practice, the colored fireballs feed matching pots that shape how the Power Spins bonus plays out. Trigger the bonus game via the green fireball and the feature runs with the Expand enhancement; any green scatters that land can unlock up to three additional rows. The Collect and Multiplier variants offer alternative routes into the same bonus framework.
The significance here isn’t the individual modifiers. It’s the reuse pattern. Blueprint is carrying a differentiator across the franchise, reinforcing a recognizable identity rather than asking returning players to learn a new core engine.
About Mammoth Chase
“The ambition is to give talented creators the freedom to try more ideas.”
It is with that ambition that Yggdrasil has developed two new solutions that Curwen believes can change both how games are created and who is able to create them. Game in a Box is designed to make the development process faster, more efficient and more flexible, while Studio in a Box goes a step further, giving businesses the tools to build their own portfolio of original games without the need to establish a traditional studio of their own.
Game in a Box addresses the development process itself. Traditionally, a game idea passes through multiple stages – from maths and development to QA and certification – potentially involving different teams and repeated rounds of work.